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January 2019

Mika Panday
5 min readJan 27, 2019

I never believed in New Year’s resolutions. I think if you feel the need to improve the way things then do it. This year, I’d like to tell better stories.

I also began drawing a lot. Drawing is an important tool in architecture, engineering, computer science, mathematics, teaching, and navigation. All of which are beyond art and design.

This is a note to watch my progress every week. Right now it’s commentary, but I’d like to do my own studies from observation.

The key takeaway from my notes are the observations on the networks of distribution and different forms of communication connect ideas on the forms of social, political, cultural, and technical.

This is all I ask for myself in 2019.

How can we be creative in a systems/process demanding environment?

Interfaces for local products, services, and experiences are evolving. Expect information to be distributed instantaneously. The Dreams of the 20th Century is highly unsustainable.

Bauhaus rejects the conforming to “copyism” — the norm is comfortable. He noticed that education is based on strict theory. When people build skills like a process, we are treated no more than mass-production. What we are lacking are ideation and intention. Methods to approach studying: critical analysis and contextualizing.

Iterative drawings can be applied to constantly build Start-Ups
Teaching from multiple contexts: relatable is then proceeded by a trusted professional.

As a design student, I notice how uncreative the general community is at my university. Students need to be taught to be critical of themselves and not the demands of the commodity. History course work was eliminated during the 19th to 20th century where the concept of “copyism” destroys the originality of work from students. Mass production eliminated the need for apprenticeships-guild education. It translates design education as a means for revenue-enhancement for the nation. Instead, we should view history as a foundation for what already works.

Historical Pedagogy in Product and Industrial Design

[Modern Lens]

Solutions

Teaching Design Thinking Vs. What is Design Thinking

“Rather than designing to maintain the status quo, we design from an empathic perspective, fully engaging our senses in the process by considering the impact of our designs on the wider web of life.”

Thus, we introduce Design Thinking to promote innovation.

“My investigation was shaped by three “creative operations:” combination, analogy, and mutation (Figure 2). As stated by Gero: “these three specific operations allow for exploration to start from existing elements — either in the domain or outside of it — which could then be modified to produce elements that did not exist before” (Maher & Gero, 1990). These operations were relevant for this research given that existing content (weather data) was used as the basis for creation.”

“The end-point artefacts of our working processes — flow-charts, mindmaps, rough diagrams, words, thumbnails, etc. — simply provide the means for beginning a conversation about what and how we think and that conversation, in turn, is the means to building relationships.”

“Consumer attention is the new currency, and as the creators of visual commodities, we — through storytelling — need to give consumers a reason to invest in our products.”

The social environments shape the “I think this is a stupid idea” mindset. Peer Critique is understood as “pushy or controlling.”
Guilford’s Alternative Uses Task. Journalling and self-reflection from students.
Reward Systems diminishes idea generation from students. Dynamic Thinking — People love familiarity, so patterns make them comfortable. A consequence: leader characteristics dominate the group. The short and intensive boot camp matured in the student’s approach to innovation. American philosopher Charles Sanders Peirce, who argued that necessary, new solutions are never fully provable from past experience or past data. We need to make logical leaps, focusing precisely on those data that don’t fit in the present, and by wondering ‘what if.’

We can use physical models to stimulate the visual and kinetic functions of the brain.

How I naturally learn logically as an artist. Mental-models make tough readings easier. Learning from different angles also contributes to the accumulation of general knowledge

I can understand thing conceptually. which means I can see relationships that help build it. Stock and Flows are the anticipatory cause-and-effect learning. As a result, there is an awareness for each action taken. Increasing shall result in increasing. Vice versa.

Coding for the visual arts with processing. Free PDF resource by programming artists, Casey Reas, and Ben Fry, to get started. The creation of interactive 3D interfaces with the web with Three.js and Unity. Interactive and collaborative with virtual, AR/VR, and physical environments. Creative Coding for students. Nova Labs. Grammaton — Hypertext story

The convergence of digital and interactive technologies in architecture.

The analytical folks prefer digesting the tools in and methods involved to frame an entire story.

Josef Albers was one of Bauhaus’ early graduates. He previously worked at an elementary school for over a decade before being a fulltime artist. He notes how advantageous was his background when he instructed his design lessons. One of his lessons included drawing the spaces between the legs of the chair, to encourage negative space drawing. Another interesting one was to make four colors from three. Albers was an expert on manipulating how we see things to make us see other things. Then he also instructs his students to make cardboard sculptures by tracing their hands. Drawing your name backward and with your left hand. These are basic concepts.

Grammar, writing style

Storytelling, fiction

the message, lesson + Scenery + character + how it is told + general story

Keep doing what works

The design is just a tool, software is just a tool, people are just a tool, emotions are just a tool, problems are just a tool, life is just the place for all of these tools.

Cooperative Art Making

Measuring Outcome

Bernard Russel, in the problem with philosophy. See things how they are. A lot is spent on finding the truth. On Identifying the existence of Matter. We see according to what is defined beautifully by God (Berkley). Or what the collective agrees on (Leibniz). We can only ask better questions for the world to see. Finding the solution can be infinite to the most mundane item.

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